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	<title>NorCal MILSIM</title>
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		<title>R/TX: FIRE DRAGON</title>
		<link>http://www.norcalmilsim.com/2013/05/rtx-fire-dragon/</link>
		<comments>http://www.norcalmilsim.com/2013/05/rtx-fire-dragon/#comments</comments>
		<pubDate>Tue, 07 May 2013 15:03:55 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[Past OP AAR]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1744</guid>
		<description><![CDATA[<img width="288" height="191" src="http://www.norcalmilsim.com/wp-content/uploads/2013/05/recon-marines-hr-288x191.jpg" class="attachment-medium wp-post-image" alt="recon-marines-hr" title="recon-marines-hr" />SITUATION May 4, 2013: 0900-1530 Green and Tan forces vie for control of disputed borderland territory. Maintaining Peace and Security in the region demands effective Patrolling, Area and Point defense strategy and skills. Your team is tasked with selecting good locations &#8230; <a href="http://www.norcalmilsim.com/2013/05/rtx-fire-dragon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="191" src="http://www.norcalmilsim.com/wp-content/uploads/2013/05/recon-marines-hr-288x191.jpg" class="attachment-medium wp-post-image" alt="recon-marines-hr" title="recon-marines-hr" /><p></p><br /><h4>SITUATION</h4>
<p><strong>May 4, 2013: 0900-1530</strong></p>
<p>Green and Tan forces vie for control of disputed borderland territory. Maintaining Peace and Security in the region demands effective <em>Patrolling</em>, Area and Point defense strategy and skills.</p>
<p>Your team is tasked with selecting good locations for, setting up, and <em>maintaining</em></p>
<ol>
<li>Forward Operating Base (FOB),</li>
<li>Patrol Baset (PB) deep in disputed territory, and</li>
<li>Continuous patrolling of the entire region.</li>
<li>Hourly SALUTE reports detailing enemy actions and locations (while maintaining security of your own force&#8217;s positions) are to be <em>sent up to Command.</em> (These routine but critical communications suffer from interception by both sides.)</li>
</ol>
<p>&nbsp;</p>
<h4><span style="font-family: Helvetica, Arial, sans-serif; font-size: 12px;">For those </span><a style="font-family: Helvetica, Arial, sans-serif; font-size: 12px;" href="http://usjtf.org/forums/index.php/topic,1331.0.html" target="_blank">USJTF</a><span style="font-family: Helvetica, Arial, sans-serif; font-size: 12px;"> savvy: repeated effective execution of skills exercised in battle drills 1, 3, 4, 6 &amp; 10 will be critical to your team&#8217;s success throughout the day.</span></h4>
<p>For those more versed in the US Army <a title="Ranger Handbook" href="http://www.milsci.ucsb.edu/UCSB_Army_ROTC/Links_files/Ranger%20Handbook.pdf" target="_blank">Ranger Handbook</a> &#8211; see<br />
Section III.<br />
- Reconnaissance Patrols: 7-12. Zone Reconnaissance Method &amp;<br />
Section IV.<br />
- Combat Patrols: 7-14. Ambush, 7-15. Hasty Ambush, 7-17. Raid</p>
<p>&nbsp;</p>
<h4>EXECUTION:</h4>
<p><strong id="internal-source-marker_0.1277185056824237">Green Force: </strong>Green Force will enter the <a title="AO" href="http://www.norcalmilsim.com/wp-content/uploads/2012/04/LZ-5_topo.pdf" target="_blank">AO</a> by foot or vehicle and choose and establish a defensible position for their assets and FOB, west of 74400 and north of 40100 parallels (but outside of red crosshatched ancient imperial trash-pit(for reasons of safety/lockjaw/tetanus.) GreenFor will then be expected to both set up and continue to maintain a Combat Outpost as far out from their FOB as possible somewhere along a bearing between 90 and 180 and outside of the gorge area of the field.</p>
<p>Tan Force will enter the field 15 minutes after GreenFor and despite risk of ambush, will attempt to set up their own FOB in a defensible position somewhere to the East and South of parallels 74400 and 40000 respectively.<br />
TanFor will also be expected to maintain a Combat Outpost as far out from their FOB as possible somewhere along a bearing of 0-90 degrees of their FOB. They must remain outside of and (behind cover of) all points in the red crosshatched region at all times for reasons of threat of live fire/shrapnel/lead hazard.</p>
<p>NB: <em>Military Sites are not to be located in civilian areas (that means not in the village or pipeline areas, gentlemen.</em>)</p>
<p>Both sides will need to maintain effective and continuous patrolling campaigns to gain greatest control and awareness of activities throughout the territories.</p>
<p>Both sides are expected to determine a strategic and effective balance of both defensive staffing of FOB&#8217;s and CP&#8217;s alongside their steady offensive/dynamic defense maintained through Patrolling forces. [Switching forces out steadily has been found to be very effective in maintaining good team energy and individual morale.]</p>
<p><strong>*On the hour, on channel 1, both sides will submit complete SALUTE reports of all items of interest. Temporary armistice is observed during these 5-7 minutes after the hour.</strong></p>
<p><a href="http://www.norcalmilsim.com/2013/05/rtx-fire-dragon/what-a-recon-team-looks-like-sofrep-opt-660x320-2/" rel="attachment wp-att-1760"><img class="alignleft size-full wp-image-1760" title="what-a-recon-team-looks-like-sofrep-opt-660x320" src="http://www.norcalmilsim.com/wp-content/uploads/2013/05/what-a-recon-team-looks-like-sofrep-opt-660x3201.jpg" alt="" width="660" height="320" /></a><br />
&#8220;Size, Activity, Location, Uniform, Time, Equipment&#8221;</p>
<h4>ADMINISTRATION &amp; LOGISTICS:</h4>
<p><strong>Medic rules:</strong></p>
<p>Standard Medic Rules in effect for TanFor and GreenFor – <a href="http://www.norcalmilsim.com/lz-5_ops/medic-rule/" target="_blank">LEARN THEM</a></p>
<p><strong>Resupply</strong>:</p>
<p>-Standard Limited Ammo <a href="http://www.norcalmilsim.com/lz-5_ops/rules/" target="_blank">Rules</a> in Effect – <strong>MAX 4 MAGAZINES – NO Hi-Caps</strong>.  YOU MAY NOT USE SPARE AMMO OR LOADERS outside or away from the established bases.  <em>Restated: Reloaders and Ammo will be usable ONLY at the FOB or in the CP.</em><br />
-<strong>Lunch in the field.  Bring food and water for the ENTIRE day. start hydrating a day before the event. Bring food in a format that you can eat while on patrol or at your post.</strong></p>
<p><strong>Vehicle Support:</strong><br />
None unless you arrange this ahead of time and are willing to have your vehicle receive some possible collateral damage when passengers take fire.</p>
<p><strong>BOTH sides will get their personal gear squared away, and get down to the briefing tents on time</strong>. (The Chrono is on the picnic table at the range in case you have concerns about your weapons being able to pass with a 400 fps or less reading using AirsoftGI 0.20g BB&#8217;s) <strong> All participants will get to introduce themselves and be chronoed together immediately before they walk out on the field.(TanFor weapons (due to their later release onto field) will not leave the Briefing area before they go out on the AO) GreenFor observers or a representative are free to remain if they like </strong> <strong>Both sides will leave from briefing directly into field </strong>.  <strong>Game starts after the briefing and final team planning is finished at 10:00am (promptly). Late arrivals who miss the 9:30-9:45 chrono session will unfortunately be restricted to using only pistols if they wish to participate in the Operations. Don&#8217;t be late, Pyle.</strong></p>
<p><a href="https://socomevents.wufoo.com/reports/rtx-fire-dragon/" target="_blank">VIEW LIST OF REGISTERED</a></p>
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		<title>R/TX: GREEN DRAGON</title>
		<link>http://www.norcalmilsim.com/2013/04/rtx-green-dragon/</link>
		<comments>http://www.norcalmilsim.com/2013/04/rtx-green-dragon/#comments</comments>
		<pubDate>Sun, 07 Apr 2013 05:42:18 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[Past OP AAR]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1694</guid>
		<description><![CDATA[<img width="288" height="216" src="http://www.norcalmilsim.com/wp-content/uploads/2013/04/GreenDragonBrief-288x216.jpg" class="attachment-medium wp-post-image" alt="IMG_0881" title="IMG_0881" />&#160; TX: GREEN DRAGON 06APR13 SITUATION April 2013: Green and Tan forces vie for control of disputed borderland territory. Maintaining Peace and Security in the region demands effective Patrolling, Area and Point defense strategy and skills. Your team is tasked &#8230; <a href="http://www.norcalmilsim.com/2013/04/rtx-green-dragon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="216" src="http://www.norcalmilsim.com/wp-content/uploads/2013/04/GreenDragonBrief-288x216.jpg" class="attachment-medium wp-post-image" alt="IMG_0881" title="IMG_0881" /><p></p><br /><p>&nbsp;</p>
<h3>TX: GREEN DRAGON 06APR13</h3>
<h4>SITUATION</h4>
<p><strong>April 2013:</strong><br />
Green and Tan forces vie for control of disputed borderland territory. Maintaining Peace and Security in the region demands effective Patrolling, Area and Point defense strategy and skills.</p>
<p>Your team is tasked with selecting good locations for, setting up, and maintaining</p>
<ol>
<li>Forward Operating Base (FOB),</li>
<li>Patrol Base (PB) deep in disputed territory, and</li>
<li>continuous patrolling of the entire region.</li>
<li>Hourly SALUTE reports detailing enemy actions and locations (while maintaining security of your own force&#8217;s positions) are to be sent up to Command. (These routine but critical communications suffer from interception by both sides.) Resupply flights will periodically occur through the area and effective &amp; immediate responses will be required to keep your air-dropped re-supply materials in your control.</li>
</ol>
<p><em>For those USJTF savvy: repeated effective execution of skills exercised in battle drills 1, 3, 4 &amp; 6 will be critical to your team&#8217;s success throughout the day.</em></p>
<p>For those more versed in the US Army <a title="Ranger Handbook" href="http://www.milsci.ucsb.edu/UCSB_Army_ROTC/Links_files/Ranger%20Handbook.pdf" target="_blank">Ranger Handbook</a> &#8211; see<br />
Section III.<br />
- Reconnaissance Patrols: 7-12. Zone Reconnaissance Method &amp;<br />
Section IV.<br />
- Combat Patrols: 7-14. Ambush, 7-15. Hasty Ambush, 7-17. Raid</p>
<p><strong id="internal-source-marker_0.1277185056824237"><img class="alignleft" title="Green Patrol" src="https://publicintelligence.net/wp-content/uploads/2010/05/USopium6.png" alt="" width="276" height="173" />Green Force &#8211; </strong><a href="http://www.norcalmilsim.com/lz-5_ops/uniform-rule/" target="_blank">Uniform</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong id="internal-source-marker_0.1277185056824237"><a href="http://www.norcalmilsim.com/?attachment_id=903" rel="attachment wp-att-903"><img class="alignleft size-medium wp-image-903" title="_MG_3584" src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSqx_CInew7mzM-oWprdBy3IqZFCdI3qwWMvum4qrb3kguxARFo4A" alt="" width="288" height="192" /></a>Tan Force &#8211; </strong><a href="http://www.norcalmilsim.com/lz-5_ops/uniform-rule/" target="_blank">Uniform</a><strong id="internal-source-marker_0.1277185056824237"><br />
</strong></p>
<h4></h4>
<h4></h4>
<h4></h4>
<h4></h4>
<h4>EXECUTION:</h4>
<p><strong id="internal-source-marker_0.1277185056824237">Tan Force: </strong></p>
<ul>
<li>Tan Force will enter the <a title="AO" href="http://www.norcalmilsim.com/wp-content/uploads/2012/04/LZ-5_topo.pdf" target="_blank">AO</a> by foot or vehicle and choose and establish a defensible position for their assets and FOB, <strong>west of 74400 and north of 40000 parallels</strong> (but outside of red crosshatched trash-pit (for reasons of safety/lockjaw/tetanus.)</li>
<li>TanFor will then be expected to both set up and continue to maintain a Patrol Base as far out from their FOB as possible somewhere along a bearing between 90 and 180 and outside of the main canyon area of the field.</li>
</ul>
<p><strong>Green Force:</strong></p>
<ul>
<li>Green Force will enter the field 15 minutes after GreenFor and despite risk of ambush, will attempt to set up their own FOB in a defensible position somewhere to the East and South of parallels 74400 and 40000 respectively.</li>
<li>GreenFor will also be expected to maintain a Patrol Base as far out from their FOB as possible somewhere along a bearing of 0-90 degrees of their FOB. They must remain outside of and (behind cover of) all points in the red crosshatched region at all times for reasons of threat of live fire/shrapnel/lead hazard.</li>
</ul>
<p><strong>NB</strong>: <em>Military Sites are not to be located in civilian areas (that means not in the village or pipeline areas, gentlemen.)</em></p>
<p><strong>Both sides</strong> will need to maintain effective and continuous patrolling campaigns to <em>gain greatest control and awareness of activities throughout the territories</em>.</p>
<p><strong>Both sides</strong> are expected to determine a strategic and effective balance of both defensive staffing of FOB&#8217;s and PB&#8217;s alongside their steady offensive/dynamic defense maintained through Patrolling forces. [<em>Rotating forces out steadily has been found to be very effective in maintaining good team energy and individual morale.]</em></p>
<p><span style="font-family: Garamond, 'Hoefler Text', 'Times New Roman', Times, serif; font-size: 15px;">Note well that on the hour, on channel 1, </span><strong style="font-family: Garamond, 'Hoefler Text', 'Times New Roman', Times, serif; font-size: 15px;">both sides</strong><span style="font-family: Garamond, 'Hoefler Text', 'Times New Roman', Times, serif; font-size: 15px;"> will submit complete SALUTE reports of all items of interest. Temporary armistice is observed during these 5-7 minutes after the hour.</span></p>
<figure class="alignnone" aria-describedby="figcaption_" style="width: 640px"><img src="http://farm7.staticflickr.com/6178/6162817631_df4fd8dbe3_z.jpg" alt="Size, Activity, Location, Uniform, Time, Equipment" width="640" height="513" /><figcaption id="figcaption_">&quot;Size, Activity, Location, Uniform, Time, Equipment&quot;</figcaption></figure>
<h4><span style="font-family: Garamond, 'Hoefler Text', 'Times New Roman', Times, serif; font-size: 15px;">Administration and Logistics:</span></h4>
<p><strong> Medic rules: </strong>Standard Medic Rules in effect for TanFor and GreenFor – <a href="http://www.norcalmilsim.com/lz-5_ops/medic-rule/" target="_blank">LEARN THEM</a></p>
<p><strong>Resupply</strong>:</p>
<ul>
<li>Standard Limited Ammo <a href="http://www.norcalmilsim.com/lz-5_ops/rules/" target="_blank">Rules</a> in Effect – MAX 4 MAGAZINES – NO Hi-Caps.  YOU MAY NOT USE SPARE AMMO OR LOADERS outside or away from the established bases.  Restated: Reloaders and Ammo will be usable ONLY at the FOB or in the CP.</li>
<li><strong>Lunch in the field.</strong>  <em>Bring food and water for the ENTIRE day.</em> start hydrating a day before the event. Bring food in a format that you can eat while on patrol or at your post.</li>
</ul>
<p><a href="http://www.norcalmilsim.com/2013/04/rtx-green-dragon/img_0885/" rel="attachment wp-att-1699"><img class="aligncenter size-large wp-image-1699" title="IMG_0885" src="http://www.norcalmilsim.com/wp-content/uploads/2013/04/GreenDragonAAR-370x494.jpg" alt="" width="370" height="494" /></a></p>
<p><strong>BOTH sides will get their personal gear squared away, and get down to the briefing tents on time</strong>. (The Chrono is on the picnic table at the range in case you have concerns about your weapons being able to pass with a 400 fps or less reading using AirsoftGI 0.20g BB&#8217;s)</p>
<ul>
<li><strong>All participants will get to introduce themselves and be chronoed together immediately before they walk out on the field.</strong></li>
<li><strong>(GreenFor weapons &#8211; due to their later release onto field &#8211; will <em>not</em> leave the Briefing area before they go out on the AO)</strong></li>
<li><strong>TanFor observers or a representative are free to remain if they like </strong></li>
<li><strong>Both sides will leave from briefing directly into field </strong>.</li>
<li><strong>Game starts after the briefing and final team planning is finished at 11:00am (promptly). </strong></li>
<li>
<h4><strong>Late arrivals who miss the 10:30 chrono session will unfortunately be restricted to using only pistols if they wish to participate in the Operations. Don&#8217;t be late, Pyle.</strong></h4>
</li>
</ul>
<p><a href="http://socomevents.wufoo.com/reports/tx-green-dragon/" target="_blank">VIEW LIST OF REGISTERED PLAYERS</a></p>
]]></content:encoded>
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		<title>TX: IRON MAIDEN</title>
		<link>http://www.norcalmilsim.com/2013/03/tx-iron-maiden/</link>
		<comments>http://www.norcalmilsim.com/2013/03/tx-iron-maiden/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 05:39:16 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[Past OP AAR]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1546</guid>
		<description><![CDATA[<img width="184" height="288" src="http://www.norcalmilsim.com/wp-content/uploads/2013/03/img4427e-184x288.jpg" class="attachment-medium wp-post-image" alt="txIronMaidenTF-75Wesson" title="txIronMaidenTF-75Wesson" />The focus of this operation will be on quality communication and execution of strategy and tactics.  After all, that&#8217;s how teams succeed at LZ-5. SITUATION: This morning an enemy armored patrol attacked from the South.  Friendly units suffered heavy casualties. &#8230; <a href="http://www.norcalmilsim.com/2013/03/tx-iron-maiden/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="184" height="288" src="http://www.norcalmilsim.com/wp-content/uploads/2013/03/img4427e-184x288.jpg" class="attachment-medium wp-post-image" alt="txIronMaidenTF-75Wesson" title="txIronMaidenTF-75Wesson" /><p></p><br /><h1 style="text-align: left;"><strong style="font-size: 12px;">The focus of this operation will be on quality communication and execution of strategy and tactics.  After all, that&#8217;s how teams succeed at LZ-5.</strong></h1>
<p><strong>SITUATION</strong>:</p>
<p>This morning an enemy armored patrol attacked from the South.  Friendly units suffered heavy casualties.  Reinforcement brigade pushed back the attack, with one armored vehicle destroyed.  The recent fighting has continued north of the Village, out of the AO.</p>
<p>Some isolated friendly and enemy units may still be in the area.  All units on active duty are on full alert until further notice. [TanFor mission - we had a body in the 'Iron Maiden APC' to recover].</p>
<p style="text-align: center;"><a href="http://www.norcalmilsim.com/lz-5_ops/woodlanddigital/" rel="attachment wp-att-1513"><img class="size-full wp-image-1513 aligncenter" title="WoodlandDigital" src="http://www.norcalmilsim.com/wp-content/uploads/2013/02/WoodlandDigital.jpg" alt="" width="800" height="504" /></a></p>
<p><span style="font-family: Garamond, 'Hoefler Text', 'Times New Roman', Times, serif; font-size: 15px;">GreenFor MISSION:</span></p>
<ol>
<li>Quickly establish defensive positions in AO at Village and Pipeline.</li>
<li>Plan operations from FOB (location is decision of Command) in the field.</li>
<li>Search for isolated friendly and enemy units in AO.</li>
<li>Observe, record and report enemy activity to higher command.</li>
</ol>
<div><img class="alignnone" title="flat car" src="http://www.theworld.org/wp-content/uploads/RTR3D1IE.jpg" alt="" width="620" height="413" /></div>
<h4>EXECUTION:</h4>
<ol>
<li><strong>0900 Deploy command and combat teams into AO</strong></li>
<li>Establish FOB and communications, secure access to reservoir, clear roads of debris, inventory civilian fuel available for operations.  Analyze vulnerabilities and plan operations to secure Pipeline, MIDSEC unit, and Village.</li>
<li>Deploy small units to patrol for isolated friendly and enemy units in the AO.  (From recent armored assault on the village).</li>
<li>Deploy team to recon enemy activity and send regular reports up the chain of command.</li>
</ol>
<h4>LOGISTICS:</h4>
<ul>
<li>Standard Medic Rules in Effect - <a href="http://www.norcalmilsim.com/lz-5_ops/medic-rule/" target="_blank">LEARN THEM</a></li>
<li>Standard Limited Ammo Rules in Effect - <em>MAX 4 MAGAZINES &#8211; NO Hi-Caps</em>.  YOU MAY NOT CARRY SPARE AMMO OR LOADERS ON YOUR PERSON.  These will be at your resupply locations.</li>
<li>Vehicle Support: TBA</li>
<li>Arrive at gate, sign in and pay.  Proceed immediately to parking lot and get personal gear ready.  YOUR TEAM MAY BE BRIEFING IN THE FIELD.  YOU NEED TO CHRONO AT THE FIELD GATE ASAP!</li>
<li>Be prepared for Safety and Scenario briefing at 1000h.  You will be briefed by your Command for operations after 1030.</li>
</ul>
<h4>TanFor MISSION:</h4>
<div><span style="text-decoration: underline;"><strong>WARNO</strong></span><strong>MISSION</strong><br />
1. Coordinate activities of supporting units<br />
2. Recover body at grid 74534023 &#8211; Destroyed Iron Maiden APC<br />
3. Act as tie-breaker for remainder of day<strong>EXECUTION</strong><br />
1. Get people through chrono, gate, to their start points.<br />
- Assign Command positions to both Tan and Green<br />
- Give briefing to each. * We may need to monitor quality of briefing<br />
- Designate SPEAR Group member to assist with Command units until game starts<br />
- Assure both sides have clear missions. * Do not gather intel on enemy2. Assess Situation, plan mission<br />
- Route to the target<br />
- Actions on the objective<br />
- CASEVAC location / PZ<br />
- &#8211; - Do we have vehicle support?<br />
- &#8211; - Will we need the stretcher?3. Be prepared to &#8216;switch sides&#8217; after our Mission.<br />
- Have BOTH Tan and Green uniforms available.<br />
- Establish comms with Tan and Green Command after Mission<br />
- Provide &#8216;overwatch&#8217; and &#8216;support&#8217; to &#8216;losing / disadvantaged&#8217; side<br />
- Force-multiply the weaker units.<br />
- &#8211; - &#8216;Push&#8217; them forward. Give directions.</div>
<div><a href="https://socomevents.wufoo.com/reports/m5p4w0/" target="_blank">VIEW LIST OF REGISTERED PLAYERS</a></div>
<h4>AAR:</h4>
<div><a href="http://www.norcalmilsim.com/2013/03/tx-iron-maiden/aar-board-tfx-iron-maiden/" rel="attachment wp-att-1556"><img class="size-full wp-image-1556 aligncenter" title="AAR Board - TFX Iron Maiden" src="http://www.norcalmilsim.com/wp-content/uploads/2013/03/AAR-Board-TFX-Iron-Maiden-e1362977486429.jpg" alt="" width="1920" height="2560" /></a></div>
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		<title>TX: STRONGHOLD</title>
		<link>http://www.norcalmilsim.com/2013/02/tx-stronghold/</link>
		<comments>http://www.norcalmilsim.com/2013/02/tx-stronghold/#comments</comments>
		<pubDate>Sun, 03 Feb 2013 08:15:39 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[Past OP AAR]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1503</guid>
		<description><![CDATA[<img width="288" height="192" src="http://www.norcalmilsim.com/wp-content/uploads/2011/01/556Consulting-288x192.jpg" class="attachment-medium wp-post-image" alt="556Consulting" title="556Consulting" />The focus of this operation will be on quality communication and execution of strategy and tactics.  After all, that&#8217;s how teams succeed at LZ-5. SITUATION: Continued fighting north of the Village, which was attacked yesterday by enemy armor division.   Missile &#8230; <a href="http://www.norcalmilsim.com/2013/02/tx-stronghold/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="192" src="http://www.norcalmilsim.com/wp-content/uploads/2011/01/556Consulting-288x192.jpg" class="attachment-medium wp-post-image" alt="556Consulting" title="556Consulting" /><p></p><br /><figure class="aligncenter" aria-describedby="figcaption_" style="width: 300px"><img class=" " title="MIDSEC" src="http://asbarez.com/App/Asbarez/eng/2010/10/turkey-in-favor-of-missile-shield-keeping-reservations-security-expert-says-2010-10-20_xxl.jpg" alt="" width="300" height="250" /><figcaption id="figcaption_">MIDSEC</figcaption></figure>
<p><strong>The focus of this operation will be on quality communication and execution of strategy and tactics.  After all, that&#8217;s how teams succeed at LZ-5.</strong></p>
<p><strong>SITUATION</strong>:</p>
<p>Continued fighting north of the Village, which was attacked yesterday by enemy armor division.   Missile Defense System Encrypted Control code – MIDSEC – is scheduled for random re-coding on <strong>Sunday 03FEB11</strong>.  *** MIDSEC VULNERABLE DURING THIS PERIOD. ***  All units on active duty are on full alert until further notice.</p>
<p>Recent weather has filled reservoirs with potable water, yet road conditions are worse. Canyon to the South is a De-militarized zone (NO ENTRY).</p>
<p><img class="alignnone" title="Missiles" src="http://www.tandempost.com/upload/resimler/haber/israel-missile-defense-system-m-35478.jpg" alt="" width="573" height="353" /></p>
<p><strong>MISSION</strong>:</p>
<ol>
<ol>
<li>Quickly establish defensive positions in AO at Village and Pipeline.</li>
<li>Plan operations from FOB (location is decision of Command) in the field.</li>
<li>Search for isolated friendly and enemy units in AO.</li>
<li>Observe, record and report enemy activity to higher command.</li>
</ol>
</ol>
<p>&nbsp;</p>
<p><strong>EXECUTION</strong>:</p>
<ol>
<li>0900 Deploy command and combat teams into AO</li>
<li>Establish FOB and communications, secure access to reservoir, clear roads of debris, inventory civilian fuel available for operations.  Analyze vulnerabilities and plan operations to secure Pipeline, MIDSEC unit, and Village.</li>
<li>Deploy small units to patrol for isolated friendly and enemy units in the AO.  (From recent armored assault on the village).</li>
<li>Deploy team to recon enemy activity and send regular reports up the chain of command.</li>
</ol>
<p><strong>LOGISTICS</strong>:</p>
<ul>
<li>Standard Medic Rules in Effect - <a href="http://www.norcalmilsim.com/lz-5_ops/medic-rule/" target="_blank">LEARN THEM</a></li>
<li>Standard Limited Ammo Rules in Effect - <em>MAX 4 MAGAZINES &#8211; NO Hi-Caps</em>.  YOU MAY NOT CARRY SPARE AMMO OR LOADERS ON YOUR PERSON.  These will be at your resupply locations.</li>
<li>Vehicle Support: TBA</li>
<li>Arrive at gate, sign in and pay.  Proceed immediately to parking lot and get personal gear ready.  YOUR TEAM MAY BE BRIEFING IN THE FIELD.  YOU NEED TO CHRONO AT THE FIELD GATE ASAP!</li>
<li>Be prepared for Safety and Scenario briefing at 1000h.  You will be briefed by your Command for operations after 1030.</li>
</ul>
<h3>RECON GAMES:</h3>
<p><img class="alignnone" title="R/TX" src="http://farm8.staticflickr.com/7134/8165292540_fd4d2d4080_z.jpg" alt="" width="640" height="347" /></p>
<p><strong>Recon/Training Exercises</strong> bring players of both sides to the next level of leadership and teamwork.  It may be a rare opportunity for you to apply military-style operational planning as a participant in a Milsim game in Northern California.</p>
<p>There is no predetermined script or scenario &#8211; other than this:</p>
<ul>
<li>Both sides are military organizations, with Rules of Engagement</li>
<li>Neither side starts the game with information about the enemy, or with any stability of control on their side of the field</li>
<li>There is a DMZ that must not be crossed until authorized.</li>
<li>Both sides are issued equipment (props), to use for establishing their position on the field, during the &#8216;recon portion&#8217; of the game</li>
<li>Both sides take the opportunity to recon the activity of the enemy during this time.  All intelligence is recorded and passed to their command.</li>
<li>Both sides are led by players &#8211; your command is a player just like you &#8211; and rely on the intel gathered during the recon portion of the game to develop a strategy and mission for their operation.</li>
</ul>
<div>It is very important for players to take the reconnaissance portion of these games seriously &#8211; this is not a speedball game in any way.  Failure to establish a strong, strategically sound position on the field, failure to gather accurate intel and communicate it to the command, and failure to plan and manage your operation results in a serious loss &#8211; and not much fun.</div>
<div><strong>Consider the R/TX series as your opportunity to participate to the highest standard of MILSIM available in the area.</strong></div>
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		<title>OP: GIRA GARABANDAL</title>
		<link>http://www.norcalmilsim.com/2012/12/op-gira-garabandal/</link>
		<comments>http://www.norcalmilsim.com/2012/12/op-gira-garabandal/#comments</comments>
		<pubDate>Sat, 01 Dec 2012 23:02:59 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[Past OP AAR]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1462</guid>
		<description><![CDATA[<img width="288" height="216" src="http://www.norcalmilsim.com/wp-content/uploads/2012/12/OP-GG-JVPatrol-288x216.jpg" class="attachment-medium wp-post-image" alt="OP-GG-JVPatrol" title="OP-GG-JVPatrol" />AAR Orders: Terminate the command of Alfonso Ramos during his visit to the region. Disable their communications capability. Disable anti-aircraft capability. Interpretation and Execution of orders: With considerable enemy presence in the area, including highly-trained units such as Bushido, TanFor &#8230; <a href="http://www.norcalmilsim.com/2012/12/op-gira-garabandal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="216" src="http://www.norcalmilsim.com/wp-content/uploads/2012/12/OP-GG-JVPatrol-288x216.jpg" class="attachment-medium wp-post-image" alt="OP-GG-JVPatrol" title="OP-GG-JVPatrol" /><p></p><br /><h4><a href="http://www.norcalmilsim.com/2012/12/op-gira-garabandal/op-gg-gfinsert/" rel="attachment wp-att-1467"><img class="alignleft size-full wp-image-1467" title="OP-GG-GFInsert" src="http://www.norcalmilsim.com/wp-content/uploads/2012/12/OP-GG-GFInsert.jpg" alt="" width="480" height="640" /></a><br />
AAR</h4>
<h4>Orders:</h4>
<p>Terminate the command of Alfonso Ramos during his visit to the region. Disable their communications capability. Disable anti-aircraft capability.</p>
<h4>Interpretation and Execution of orders:</h4>
<p>With considerable enemy presence in the area, including highly-trained units such as Bushido, TanFor command concluded aggressive action was necessary; small skirmishes would lead to dilution of our forces and failure.</p>
<p>Operation was planned into 3 Phases &#8211; Direct Action to disable communications and anti-aircraft weapon; withdrawal into canyon to establish FOB and ammunition resupply, recon by force to confirm route and time of Ramos&#8217;s visit; final phase of establishing ambush on Ramos&#8217;s convoy.</p>
<h4>Order of Battle:</h4>
<p><strong>Phase I:</strong> Two units formed 5 teams: Support on E road, Support on S of comms facility, Assault on W side, Breach and capture intel from W side, and Demo to AA.</p>
<ul>
<li>Unexpected enemy security was evaded to establish ORP. These soldiers were less trained and should have been by-passed on the way to the OBJ. The mistake was to allocate resources to neutralize them; this delayed our assault and drew attention to us two minutes before we could fire on defensive targets at our OBJ. Consideration of enemy disposition should be regarded when making plans.</li>
<li>No &#8216;medic plan&#8217; was established: both units did not establish CCP and did not coordinate to maintain effectiveness of medics.</li>
<li>TF-75 unit successfully retrieved several blade server drives and eventually returned to Patrol Base.</li>
<li>Phoenix Company individual attached to TF-75 was able to quickly pass through cattle to the AA missile launcher and drop a grenade into the barrel, however the grenade failed to detonate. His actions seemed to confuse the enemy and it they were not aware the AA was still operational (if the barrel would be emptied).</li>
<li>Both units suffered heavy casualties: 80% KIA.</li>
</ul>
<p><strong>Phase II:</strong> All operators regrouped at Patrol Base in canyon to re-load, and to repair one weapon. Task force moved E to establish an FOB, communications relay and resupply location at the fork in the rivers at grid 74483970</p>
<ul>
<li>3 units formed; strategy was to move to contact &#8211; unit to make contact would establish base of fire, other two units would flank immediately. Wound all enemy present &#8211; we would have 5 minutes to accomplish this in each contact. Treat the wounded, interrogate them. Then move on.</li>
<li>Within minutes of moving out from the FOB, forward team made contact. The 3 units were separated and did not regroup until much later.</li>
<li>A prisoner was taken by SPEAR Group. The time and location of Ramos&#8217;s visit (village at 3pm) was discovered. SPEAR Group rendezvoused with one of the other 2 units near the airfield, and moved out toward the village. Third unit had already moved E and N to the village independently.</li>
<li>There was no radio contact between the 3 units &#8211; which presented a significant problem as the small &#8216;strike team sized-&#8217; units were ineffective in controlling the area. Operators using unique radios need to become familiar enough with their use to remain effective.</li>
</ul>
<p><strong>Phase III:</strong>  Time was limited; the &#8216;ambush&#8217; would have to become a &#8216;raid&#8217;.</p>
<ul>
<li>SPEAR and TF-75 unit engaged the enemy en route to the ambush point.</li>
<li>The TF-75 unit moved too far away to be within effective firing range so the SPEAR unit was unsupported. It was not clear what the intentions of the TF-75 unit were; SPEAR left the engagement (disregarded capturing prisoners or eliminating all threats) to stay closer to the TF75 unit and assault the village.</li>
<li>Upon approach to village, SPEAR was unsupported by TF75 and took casualties SW of the lake. Effective fire and maneuver caused the enemy SAW to withdraw, and the SPEAR wounded were treated. Assault shifted E to get closer to TF75.</li>
<li>Enemy force &#8211; remainder from the previous engagement &#8211; counter-attacked from the W and eliminated SPEAR Group. Time was out; however to &#8216;keep things going&#8217; the OPCOM (SCA staff) opted to forestall the &#8216;game over&#8217; call.</li>
<li>The missing TF75 unit was heard calling out &#8216;CCP&#8217; to the E of the village in the tree-line. All TanFor dead migrated there to find an operational CCP with solid defense. Six dead waited with the medic, who continued to defend himself, thus re-starting the &#8216;respawn clock&#8217;. Eventually the flanking enemy was taken out and respawn for (now) seven operators was complete.</li>
<li>All three TanFor units pushed from the E into the village, successfully breaching the interior from the N, and clearing the W side. Enemy respawn and ammunitions resupply were taken; Ramos was killed. (This all occurred after the time limit).</li>
</ul>
<h4>Conclusions for TanFor (USJTF and associated forces):</h4>
<p><strong>Thorough understanding of the leader&#8217;s intent</strong> for TanFor (as stated by the game admin/planner) and thorough application of SMEALCS / OPORD process enabled pre-game planning and organization that maintained TanFor unit cohesion. All operators were briefed on the execution, units and chain of command were clarified, roles and areas of responsibilities were defined, and steps for completion were confirmed. This was one of the more solid and effective operations conducted by combined teams that I&#8217;ve been involved with. (previously, TF75 and SPEAR Group had always been opposing forces).</p>
<p><strong>Radio and personal equipment failures</strong>: Puxing radios, Motorola GP68 radios and other non- &#8216;blister pack&#8217; GMRS radios are great, but are more complicated to operate. Any individual using one needs to become competent with setting sub-channels, etc., WELL BEFORE game day. There is not enough time during the briefing to sort these things out.<br />
Weapons malfunctions happen; lessons learned must be applied to prevent similar issues from happening in the future. (One mistake was to give 2 out of 4 Thunder B to the Demo unit &#8211; however the newest grenade was not given, potentially resulting in the demolition failure.)</p>
<p><strong>Unit Cohesion:</strong> Three objectives and larger groups demands working together. Commitment to killing the same enemy is inadequate &#8216;collaboration&#8217; to accomplish the mission. MILSIM players really need to understand how to work effectively as a whole; how their contribution to a strategy, tactic and battle drill is so important and is ultimately more satisfying. TanFor&#8217;s unit cohesion slipped as the day went on, yet we got it together at the end of the day &#8211; and that&#8217;s how we took a respawn and ammunition resupply after half the force was &#8216;dead&#8217;. Training in battle drills, and experience with practical exercises is the best way to learn and understand these things.</p>
<p><strong>The &#8216;Point&#8217; of our games:</strong> We use &#8216;objectives&#8217; as a means to apply our skills and test our capabilities. As in this operation, TanFor can say they successfully accomplished 1/3 of its objectives &#8211; failing in its priority of terminating Ramos. However, TanFor can also say that is accomplished a greater objective of bringing together players from different teams to work really well together. Guys who were not totally familiar with each other followed commands, guys rushed through fire to tie bandages around people on a different &#8216;team&#8217;, people found magazines and handed them to others to keep them firing for cover.<br />
All of our &#8216;successes&#8217; and &#8216;failures&#8217; are great &#8211; because we can learn from them to improve our skills. And, skills is what makes MILSIM what it is.</p>
<h4>GreenFor AAR:</h4>
<p><iframe width="494" height="278" src="http://www.youtube.com/embed/l6xmBjHNL-o?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><img class="alignnone" title="FARC on the march" src="http://angola-luanda-pitigrili.com/wp-content/uploads/2008/02/farc_guerrillas.jpg" alt="" width="590" height="240" /></p>
<h4>SITUATION</h4>
<p><strong>Bogotá, Colombia, June 2012:</strong> The Revolutionary Armed Forces of Colombia—People’s Army or FARC has just recently released the last 10 of its political hostages to the Colombian Government Forces. There are also rumors of peace talks and a possible ceasefire circulating in the country. One of the FARC leaders though is not willing to give up so easily.</p>
<p>Commander Alfonso Ramos had made a deal for military grade weapons with the mysterious “Talal Hassan Ghantou” before he was arrested by the Colombian Government for weapons  smuggling. He has established a base camp high in the mountains in the Southeast of the country, near an area labeled LZ-5 by US Forces in the region.</p>
<p>In order to help force an end to the 48 year long conflict, the Colombian government has ordered a military operation to eliminate Ramos and his base camp. The US military has sent special operations forces to aid in the mission.</p>
<p><strong id="internal-source-marker_0.1277185056824237"><img class="alignleft" title="FARC burners" src="http://www.russellmeansfreedom.com/wp-content/uploads/2009/09/farc-indigenous-village.jpg" alt="" width="276" height="173" />Green Force - </strong>FARC-EP Forces</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong id="internal-source-marker_0.1277185056824237"><a href="http://www.norcalmilsim.com/?attachment_id=903" rel="attachment wp-att-903"><img class="alignleft size-medium wp-image-903" title="_MG_3584" src="http://www.norcalmilsim.com/wp-content/uploads/2011/10/MG_3584-288x192.jpg" alt="" width="288" height="192" /></a>Tan Force &#8211; </strong>USSOCOM Forces / Colombian Government Forces<strong id="internal-source-marker_0.1277185056824237"><br />
</strong></p>
<h4></h4>
<h4></h4>
<h4></h4>
<p><a href="https://socomevents.wufoo.com/reports/m5p5z4/" target="_blank">VIEW LIST OF REGISTERED PLAYERS</a></p>
<h4>EXECUTION:</h4>
<p><strong id="internal-source-marker_0.1277185056824237">Green Force: </strong>Green Force will enter the AO by foot or vehicle and establish a defensive position around their assets and camp, north of the 40000 parallel. They are also expecting a very important visitor at some point during their deployment, and must make a protection plan for their VIP. If a threat is realized, they will also conduct patrol and counter offensives.</p>
<p>Administration and Logistics</p>
<p><strong> Medic rules:</strong></p>
<p>Standard Medic Rules in effect for TanFor and GreenFor – <a href="http://www.norcalmilsim.com/lz-5_ops/medic-rule/" target="_blank">LEARN THEM</a></p>
<h4>Resupply:</h4>
<p>-Standard Limited Ammo <a href="http://www.norcalmilsim.com/lz-5_ops/rules/" target="_blank">Rules</a> in Effect – MAX 4 MAGAZINES – NO Hi-Caps.  YOU MAY NOT CARRY SPARE AMMO OR LOADERS ON YOUR PERSON.  These will be at the FOB.<br />
-Lunch in the field.  Bring food and water for the day. start hydrating a day before the event</p>
<p>Vehicle Support:</p>
<p>Limited vehicle use for GreenFor.</p>
<p><strong>BOTH sides will to get their personal gear squared away, and move on to briefing</strong>.  <strong>Both sides will leave from briefing directly into field</strong>.  <strong>Game starts after the briefing is finished, <em>not</em> after your finished getting ready.</strong></p>
<p><a href="https://socomevents.wufoo.com/reports/m5p5z4/" target="_blank">VIEW LIST OF REGISTERED PLAYERS</a></p>
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		<title>MILSIM &#8216;Roles&#8217;</title>
		<link>http://www.norcalmilsim.com/2012/11/milsim-roles/</link>
		<comments>http://www.norcalmilsim.com/2012/11/milsim-roles/#comments</comments>
		<pubDate>Mon, 19 Nov 2012 00:45:39 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[HOSTING EVENTS]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1453</guid>
		<description><![CDATA[<img width="288" height="216" src="http://www.norcalmilsim.com/wp-content/uploads/2012/11/LCXISundayBriefLess-288x216.jpg" class="attachment-medium wp-post-image" alt="OLYMPUS DIGITAL CAMERA" title="OLYMPUS DIGITAL CAMERA" />Team Member: Sticks with his buddy, makes sure he is ready and paying attention. Always knows where his Team Leader is, and follows directions. Practices fire and maneuver / bounding overwatch, practices target acquisition, and practices calling out targets. Maintains his &#8230; <a href="http://www.norcalmilsim.com/2012/11/milsim-roles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="216" src="http://www.norcalmilsim.com/wp-content/uploads/2012/11/LCXISundayBriefLess-288x216.jpg" class="attachment-medium wp-post-image" alt="OLYMPUS DIGITAL CAMERA" title="OLYMPUS DIGITAL CAMERA" /><p></p><br /><h4>Team Member:</h4>
<ul>
<li>Sticks with his buddy, makes sure he is ready and paying attention.</li>
<li>Always knows where his Team Leader is, and follows directions.</li>
<li>Practices fire and maneuver / bounding overwatch, practices target acquisition, and practices calling out targets.</li>
<li>Maintains his sector of fire.</li>
</ul>
<h4>Team Leader:</h4>
<ul>
<li>Knows where his Team Members are.</li>
<li>Knows what the mission is &#8211; especially the next thing to do.</li>
<li>Gives his Team Members directions &#8211; &#8216;wait&#8217;, &#8216;go&#8217;, &#8216;cease fire&#8217;, &#8216;reload&#8217;, &#8216;drink water&#8217;, etc.</li>
<li>Stays in touch with other Team Leaders to coordinate forces.</li>
</ul>
<h4>Squad Leader:</h4>
<ul>
<li>Knows where other squads / Teams are.</li>
<li>Knows the objectives &#8211; what is the purpose of the mission?</li>
<li>Is in constant contact with Team Leaders and any other command.</li>
<li>Stays informed of what is going on during the operation, and notes changes.</li>
<li>Develops orders based on the objectives and his understanding of the current conditions.</li>
</ul>
<h4>Command:</h4>
<ul>
<li>Selects the objectives (sometimes given to him by the game admin).</li>
<li>Develops strategy, and communicates this with any Squad Leader or Team Leaders.</li>
<li>Works through Squad Leaders and/or Team Leaders to ensure his side is ready, on time, has gone through chrono, follows rules, etc.</li>
<li>Makes sure Squad and Team Leaders have everything they need to accomplish the objectives &#8211; including information.</li>
<li>Helps to maintain a &#8216;firewall&#8217; between his side and the enemy side while game admins discuss the scenario, rules, etc.</li>
<li>Maintains communication with Squad and/or Team Leaders.</li>
</ul>
<p><a href="http://www.norcalmilsim.com/2012/11/milsim-roles/es6amradioless/" rel="attachment wp-att-1458"><img class="alignleft size-large wp-image-1458" title="ES6amRadioLess" src="http://www.norcalmilsim.com/wp-content/uploads/2012/11/ES6amRadioLess-494x370.jpg" alt="" width="494" height="370" /></a></p>
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		<title>FIRE MISSION</title>
		<link>http://www.norcalmilsim.com/2012/11/fire-mission/</link>
		<comments>http://www.norcalmilsim.com/2012/11/fire-mission/#comments</comments>
		<pubDate>Mon, 12 Nov 2012 22:52:11 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[HOSTING EVENTS]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1439</guid>
		<description><![CDATA[<img width="288" height="185" src="http://www.norcalmilsim.com/wp-content/uploads/2011/09/FO-SPEARHEAD-288x185.png" class="attachment-medium wp-post-image" alt="FO-SPEARHEAD" title="FO-SPEARHEAD" />Yes, at times operations at LZ-5 include fire support: mortar, artillery or air strike.  Knowing how to properly call in a target is essential &#8211; at the least you will be ignored by fire control, at the worst you will &#8230; <a href="http://www.norcalmilsim.com/2012/11/fire-mission/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="185" src="http://www.norcalmilsim.com/wp-content/uploads/2011/09/FO-SPEARHEAD-288x185.png" class="attachment-medium wp-post-image" alt="FO-SPEARHEAD" title="FO-SPEARHEAD" /><p></p><br /><p>Yes, at times operations at LZ-5 include fire support: mortar, artillery or air strike.  Knowing how to properly call in a target is essential &#8211; at the least you will be ignored by fire control, at the worst you will end up with friendly fire incidents.</p>
<p>The <a href="http://www.norcalmilsim.com/wp-content/uploads/2012/04/LZ-5_topo.pdf" target="_blank">LZ-5 MAP</a> is based on the UTM, a worldwide standard creating a square X,Y coordinate system.  Regardless of the field map grid, the system used to pinpoint a location within a grid square can follow the same approach.</p>
<h4>HOW TO PINPOINT A LOCATION ON CURRENT LZ-5 MAP</h4>
<p>Our grid system uses 2 axis coordinates, like any. BUT, the current map has a letter at the bottom, numbers along the Y axis.</p>
<p>When reading any map, or coordinate, the horizontal (bottom) integer is named first, then the vertical (side). So you&#8217;ve probably heard &#8216;G13&#8242; at our field, for example.</p>
<p>Often, a fire mission at our field puts friendly forces at risk &#8211; because the grid is &#8216;course&#8217; and anyone in it might get killed. Players need a way to reduce the margin of error that our large grid has and get a more exact location for danger close fire missions.</p>
<h4>How to do that?</h4>
<p><strong>1. Divide the grid as in UTM coordinates.</strong><br />
A. locate the grid<br />
B. imagine splitting the grid in half on both axes &#8211; making 4 squares.<br />
C. the middle line will represent a number &#8217;5&#8242;. For example grid reference G13 right in the center would then be G05,135 read &#8216;Golf zero five, one three five&#8217;.<br />
D. Right in the center of the top, right quadrant (or corner) of the same grid would be G07,137 -or-G08,138. Precisely, G0751375.</p>
<p>So, this style can be SUPER ACCURATE if you just keep dividing the interval between &#8216;imagined lines&#8217; splitting the grids into another layer of 10 x 10 grids.<br />
<a href="http://www.amazon.com/gp/product/images/B000SKMICA/ref=dp_image_text_0?ie=UTF8&amp;n=3375251&amp;s=sporting-goods" target="_blank">This tool</a> is used to line up on standardized UTM grids to help divide them up more accurately, instead of just visualizing.</p>
<p><strong>2. Distance from KNOWN REFERENCE POINT &#8211; the TRP</strong><br />
To be a &#8216;known reference point&#8217;, it must be marked on the map, or have been PREVIOUSLY CONFIRMED WITH COMMAND &#8211; usually Craig. That would mean the two of you marked it and NAMED it on the maps yourselves in person before the game.<br />
Note the exact location of the target, then note the X and Y distance from the Target Reference Point. This means if the target is 50 meters SW of the TRP, you might say &#8220;Target Reference Alpha, Right 30 meters, Down 40 meters&#8221;.<br />
Always &#8211; X axis first, Y axis second&#8230;</p>
<p><strong>3. Temporary Reference</strong></p>
<p>Use smoke, beacon, or signal panel &#8211; better confirm your color. Once again, you can place a panel, park a vehicle, etc., then also give exact distance from this temporary reference. For example &#8220;Target &#8211; on Blaze Orange Signal Panel&#8221; or &#8220;Target Reference &#8211; Blue Smoke &#8211; Left 200 feet, Up 30 feet&#8221;.</p>
<p>By the way, you might notice to do any of this you&#8217;ll need <a href="http://www.norcalmilsim.com/wp-content/uploads/2012/04/LZ-5_topo.pdf" target="_blank">map</a> or at least a compass (only for TRP or a Temporary Reference).</p>
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		<title>OP: The Durand Line</title>
		<link>http://www.norcalmilsim.com/2012/11/norcal-milsim-the-durand-line/</link>
		<comments>http://www.norcalmilsim.com/2012/11/norcal-milsim-the-durand-line/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 20:14:00 +0000</pubDate>
		<dc:creator>Fizzle Slug</dc:creator>
				<category><![CDATA[Past OP AAR]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1318</guid>
		<description><![CDATA[<img width="194" height="288" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/ncmsthedurdandlinei-194x288.jpg" class="attachment-medium wp-post-image" alt="ncmsthedurdandlinei" title="ncmsthedurdandlinei" />SITUATION: 2006 Lower Hindu Kush Mountains, Eastern Afghanistan, Along Pakistan border: Elements of the US 10th Mountain Division, Afghan National Army (ANA), and US Special Forces have established a FOB near the Afghanistan-Pakistan border to control an increasing insurgency by &#8230; <a href="http://www.norcalmilsim.com/2012/11/norcal-milsim-the-durand-line/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="194" height="288" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/ncmsthedurdandlinei-194x288.jpg" class="attachment-medium wp-post-image" alt="ncmsthedurdandlinei" title="ncmsthedurdandlinei" /><p></p><br /><p><img class="alignnone" title="Fedeyin" src="http://farm8.staticflickr.com/7138/8165291214_a8107338e6_z.jpg" alt="" width="469" height="640" /></p>
<h4>SITUATION:</h4>
<p>2006 Lower Hindu Kush Mountains, Eastern Afghanistan, Along Pakistan border:<br />
Elements of the US 10th Mountain Division, Afghan National Army (ANA), and US Special Forces have established a FOB near the Afghanistan-Pakistan border to control an increasing insurgency by the Haqqani network and their Al-Qaeda allies.  The insurgents themselves are operating out of safe havens across the border under the tacit cooperation of the Pakistan army. Haqqani operatives and foot soldiers are routinely entering Afghanistan via specific rat lines along the border (The Durand Line) to disrupt commerce and terrorize the local population in a effort to erode confidence in the US backed central Afghan government based in Kabul.</p>
<h4>MISSION:</h4>
<p><a href="http://www.norcalmilsim.com/lz-5_ops/op-bloody-sunday-07oct12/image/" rel="attachment wp-att-1354"><img class="alignleft size-medium wp-image-1354" title="image" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/image-288x181.jpg" alt="" width="288" height="181" /></a></p>
<p><strong>Tan-Force</strong> (US forces/ISAF):</p>
<p>Provide security for the AO along the Afghan side of the border (Durand Line).</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://www.norcalmilsim.com/lz-5_ops/op-bloody-sunday-07oct12/oef/" rel="attachment wp-att-1355"><img class="alignleft size-medium wp-image-1355" title="OEF" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/hireso9o210ao559k747a-288x179.jpg" alt="" width="288" height="179" /></a></p>
<p><strong>Green-Force</strong> (Afghan Border Police/Afghan National Army):</p>
<p>Provide intelligence to the US forces regarding local Haqqani network activity and location of IEDs.</p>
<div></div>
<p>&nbsp;</p>
<p><a href="http://www.norcalmilsim.com/lz-5_ops/op-bloody-sunday-07oct12/m_id_315187_haqqani_commander_/" rel="attachment wp-att-1356"><img class="alignleft size-medium wp-image-1356" title="M_Id_315187_Haqqani_commander_" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/M_Id_315187_Haqqani_commander_-288x192.jpg" alt="" width="288" height="192" /></a></p>
<p><strong>Civi-Force</strong> (Haqqani network and Al-Qaeda forces):</p>
<p>Disrupt US and ANA activity in the AO</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>EXECUTION:</h4>
<p><strong>Tan-Force:</strong></p>
<ul>
<li>Insert into field via foot, vehicle.</li>
<li>Establish FOB on the Afghan side of the border</li>
<li>Establish communications station.</li>
<li>Immediately patrol out to the local Border post/Pipeline to obtain intel on the identify and location of the local Haqqani leader.</li>
<li> Establish CCPs as needed.</li>
<li>Locate and remove IEDs.</li>
</ul>
<p><strong>Green-Force:</strong></p>
<ul>
<li>Insert into field via foot.</li>
<li>Establish security at the border post.</li>
<li> There is no separate GreenFor FOB. Rely on TanFor FOB</li>
<li>Support US forces.</li>
<li>Establish CCPs as needed</li>
</ul>
<p><strong>Civi-Force:</strong></p>
<ul>
<li>Insert into the field via foot.</li>
<li>Establish FOB on the Pakistan side of the border.</li>
<li>Establish CCPs as needed</li>
<li>Protect the Haqqani leader.</li>
<li>Place IEDs</li>
<li>Destroy US assets (FOB, communications station).</li>
<li>Establish &#8220;rat lines&#8221; along the Durand line</li>
</ul>
<div><img class="alignnone" title="(N)insurgent at the Durand Line" src="http://farm9.staticflickr.com/8484/8165257617_4b1c0c4359_z.jpg" alt="" width="640" height="418" /></div>
<p><strong> Medic rules:</strong></p>
<p>Standard Medic Rules in effect for TanFor and GreenFor – <a href="http://www.norcalmilsim.com/lz-5_ops/medic-rule/" target="_blank">LEARN THEM</a></p>
<p><strong>Special Medic rules in effect for Civi-Force</strong>.  Insurgents do not have dedicated medics.  Fighters may bandage each other as per the standard medic rules.  However there is no additional medic based removal of the bandage. <strong> In order to hea</strong>l (i.e. remove the bandage) wounded fighters and 2 hit causalities <em><strong>must cross the border back into Pakistan and be treated at their FOB</strong></em>.  All other medic rules apply (i.e. wounded fighters bleed out if unbandaged by a team mate within 5 min and a follow up hit will bandaged is death).</p>
<h4>Resupply:</h4>
<p>-Standard Limited Ammo <a href="http://www.norcalmilsim.com/lz-5_ops/rules/" target="_blank">Rules</a> in Effect – MAX 4 MAGAZINES – NO Hi-Caps.  YOU MAY NOT CARRY SPARE AMMO OR LOADERS ON YOUR PERSON.  These will be at the FOB.<br />
-Lunch in the field.  Bring food and water for the day. start hydrating a day before the event</p>
<p>Vehicle Support:</p>
<p>Limited vehicle use for TanFor.</p>
<p><a href="https://socomevents.wufoo.com/reports/z5p5q2/" target="_blank"> View who is registered</a></p>
<p><strong>BOTH sides will to get their personal gear squared away, and move on to briefing</strong>.  <strong>Both sides will leave from briefing directly into field</strong>.  <strong>Game starts after the briefing is finished, <em>not</em> after your finished getting ready.</strong></p>
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<p><a href="http://www.norcalmilsim.com/lz-5_ops/op-bloody-sunday-07oct12/night-time-operations-afghanistan/" rel="attachment wp-att-1349"><img class="aligncenter size-large wp-image-1349" title="Night-time-operations-Afghanistan" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/Night-time-operations-Afghanistan-494x302.jpg" alt="" width="494" height="302" /></a></p>
<h4>Lz-5 night Op: Voodoo Mama</h4>
<p>(5 people show up= Op Voodoo Mama)</p>
<p><strong>briefing</strong>: 7:00pm<br />
game on: 7:30pm</p>
<p><strong>Camp</strong> at staging area (This means you should have camp <strong><em>ready before 7pm</em></strong>)</p>
<p><strong>Blue</strong> glow stick= Dead rag</p>
<p><strong>Early October a CIA SAD/SOG</strong><br />
( Special Activities Division, Special Operations Group ) teams infiltrated into Iran conducting &#8221; black&#8221; operations in surrounding cities of Iran . The SAD/SOG teams came into contact with the chief assistant of the Iranian nuclear research program, he goes by the code name<br />
&#8221; switchblade&#8221;. SwitchBlade was hidden in the town of Mashhad, under the cover of civilian assets the SAD/SOG teams tried to extract Switchblade via civilian helicopter to keep under the radar. The extraction didn&#8217;t go all the way as planned the helicopter was shot down over a small village of Kariz that sits just outside of the border of Afgahnistan .We have a AFSOC station at Herat, Afghanistan. The base is standing by with A ( CSAR) unit. We have less than 12 hrs to extract Switchblade and the teams before this turns into and international incident.</p>
<h4>Mission briefing:</h4>
<p><strong>Tanfor</strong>: 920th rescue wing (CSAR unit) combat search and rescue<br />
<strong>Insertion:</strong> the 920th will infil from Herat air force base cross the Iran-afghan border on foot.<br />
<strong>Primary objective</strong> : locate and secure the SAD/SOG team .<br />
Secondary objectives: search crash site and recover anything that can be brought back.<br />
<strong>Air support</strong> : none to risky to fly over Iran .<br />
<strong>Exfil:</strong> Once the 920th has acquired SAD/SOG, 920th will hump back across the border for a safe extraction.</p>
<p>-<strong>Greenfor</strong>: ( Iranian QRF ) IQRF<br />
<strong>Insertion</strong>: IQRF will fly over and land at the village of Kariz. Reports from town villagers will help IQRF locate the down helo and it&#8217;s team.<br />
<strong>Primary objective</strong> : locate the team that was shot down.<br />
<strong>Secondary objective</strong> : locate the down helo an gather intel.<br />
<strong>Air support:</strong> no air support until QRF is ready with objective at Kariz.</p>
<p><strong>-CIA SAD/SOG team:</strong> this team needs to be filled with at least 2-4 players.<br />
They must conduct SERE( Survive, Evasion,Resistance, Escape)<br />
-*<strong>uniform</strong>*: contractor setup only, pants and shirts, preferred khaki pants and black top.<br />
-SwitchBlade- one person to be the HVT dressed in civilian attire.</p>
<p><strong>GAME CONTROL:</strong></p>
<p>- location of helo must be marked with &#8220;red&#8221; chem lights. An briefcase or envelope can be used to contain radio freqs of Tanfor ops.<br />
-Tanfor starts at the pipeline, they will be given last position of down helo only. They can choose how to get to it and the team.<br />
* tanfor and CIA team share freqs<br />
-SAD/SOG team need to start at the &#8221; crashed helo&#8221; and once game starts can move to hide and perform basic SERE actions.<br />
- Greenfor will start out at the village and given basic location of the crash site,<br />
* at the crash site tanfor coms will be disclosed to help Greefor</p>
<p>&nbsp;</p>

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		<title>R/TX: BLOODY SUNDAY</title>
		<link>http://www.norcalmilsim.com/2012/10/rtx-bloody-sunday/</link>
		<comments>http://www.norcalmilsim.com/2012/10/rtx-bloody-sunday/#comments</comments>
		<pubDate>Mon, 08 Oct 2012 04:53:31 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[Past OP AAR]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1410</guid>
		<description><![CDATA[<img width="288" height="176" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/Night-time-operations-Afghanistan-288x176.jpg" class="attachment-medium wp-post-image" alt="Night-time-operations-Afghanistan" title="Night-time-operations-Afghanistan" />Saturday Night Game, Sunday Game. ISAF and Afghan Army- Tan Force Taliban- Green Force, non-camo Force Situation: Town of Marja (village) is the talibans largest military stronghold and is key to the taliban’s drug-trafficking of poppy plants. Mission: Take out &#8230; <a href="http://www.norcalmilsim.com/2012/10/rtx-bloody-sunday/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="176" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/Night-time-operations-Afghanistan-288x176.jpg" class="attachment-medium wp-post-image" alt="Night-time-operations-Afghanistan" title="Night-time-operations-Afghanistan" /><p></p><br /><p><em><strong>Saturday Night Game, Sunday Game.</strong></em></p>
<p>ISAF and Afghan Army- Tan Force<br />
Taliban- Green Force, non-camo Force</p>
<figure id="attachment_1413" class="alignnone" aria-describedby="figcaption_attachment_1413" style="width: 494px"><a href="http://www.norcalmilsim.com/2012/10/rtx-bloody-sunday/russonuke/" rel="attachment wp-att-1413"><img class="size-large wp-image-1413" title="RussoNuke" src="http://www.norcalmilsim.com/wp-content/uploads/2012/10/RussoNuke-494x370.jpg" alt="" width="494" height="370" /></a><figcaption id="figcaption_attachment_1413">Better disarm this thing correctly...</figcaption></figure>
<h4>Situation:</h4>
<p>Town of Marja (village) is the talibans largest military<br />
stronghold and is key to the taliban’s drug-trafficking of<br />
poppy plants.</p>
<h4>Mission:</h4>
<ol>
<li>Take out Taliban Stronghold in town of Marja (village)</li>
<li>Capture Quetta Shura leaders</li>
</ol>
<h4>Execution:</h4>
<ul>
<li>Recon Helmand province (LZ5),</li>
<li>Locate Poppy fields and eliminate Taliban presence</li>
<li>Rush enemy stronghold of Marja, Secure Marja</li>
<li>Prepare for Taliban counter attack on Marja</li>
</ul>
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		<title>R/TX: DAWN VAPORS</title>
		<link>http://www.norcalmilsim.com/2012/09/rtx-dawn-vapors/</link>
		<comments>http://www.norcalmilsim.com/2012/09/rtx-dawn-vapors/#comments</comments>
		<pubDate>Sun, 02 Sep 2012 04:08:21 +0000</pubDate>
		<dc:creator>McGee</dc:creator>
				<category><![CDATA[Past OP AAR]]></category>

		<guid isPermaLink="false">http://www.norcalmilsim.com/?p=1290</guid>
		<description><![CDATA[<img width="288" height="216" src="http://www.norcalmilsim.com/wp-content/uploads/2012/09/TX-DAWNVAPORSBrief-288x216.jpg" class="attachment-medium wp-post-image" alt="TX-DAWNVAPORSBrief" title="TX-DAWNVAPORSBrief" />The September event is another &#8216;Recon game&#8217; &#8211; or R/TX. Recon/Training Exercises bring players of both sides to the next level of leadership and teamwork.  It may be a rare opportunity for you to apply military-style operational planning as a &#8230; <a href="http://www.norcalmilsim.com/2012/09/rtx-dawn-vapors/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="216" src="http://www.norcalmilsim.com/wp-content/uploads/2012/09/TX-DAWNVAPORSBrief-288x216.jpg" class="attachment-medium wp-post-image" alt="TX-DAWNVAPORSBrief" title="TX-DAWNVAPORSBrief" /><p></p><br /><p><strong>The September event is another &#8216;Recon game&#8217; &#8211; or R/TX.<br />
</strong></p>
<p>Recon/Training Exercises bring players of both sides to the next level of leadership and teamwork.  It may be a rare opportunity for you to apply military-style operational planning as a participant in a Milsim game in Northern California.</p>
<p>There is no predetermined script or scenario &#8211; other than this:</p>
<ul>
<li>Both sides are military organizations, with Rules of Engagement</li>
<li>Neither side starts the game with information about the enemy, or with any stability of control on their side of the field</li>
<li>There is a DMZ that must not be crossed until authorized.</li>
<li>Both sides are issued equipment (props), to use for establishing their position on the field, during the &#8216;recon portion&#8217; of the game</li>
<li>Both sides take the opportunity to recon the activity of the enemy during this time.  All intelligence is recorded and passed to their command.</li>
<li>Both sides are led by players &#8211; your command is a player just like you &#8211; and rely on the intel gathered during the recon portion of the game to develop a strategy and mission for their operation.</li>
</ul>
<div>It is very important for players to take the reconnaissance portion of these games seriously &#8211; this is not a speedball game in any way.  Failure to establish a strong, strategically sound position on the field, failure to gather accurate intel and communicate it to the command, and failure to plan and manage your operation results in a serious loss &#8211; and not much fun.</div>
<div>Consider the R/TX series as your opportunity to participate to the highest standard of MILSIM available in the area.</div>
<p><figure id="attachment_1305" class="alignnone" aria-describedby="figcaption_attachment_1305" style="width: 640px"><a href="http://www.norcalmilsim.com/?attachment_id=1305"><img class="size-full wp-image-1305" title="TXDAWNVAPORSsafety" src="http://www.norcalmilsim.com/wp-content/uploads/2012/09/TXDAWNVAPORSsafety.jpg" alt="" width="640" height="480" /></a><figcaption id="figcaption_attachment_1305">R/TX: DAWN VAPORS 09/12: TanFor at &#39;Main Force Briefing. Participants from CQB City.</figcaption></figure><br />
<a href="https://socomevents.wufoo.com/reports/z5p5s0/" target="_blank">VIEW LIST OF REGISTERED</a></p>
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