MEDIC RULE

ANY HIT TO BODY, CLOTHING, WEB GEAR = DEAD RAG, CAN’T SHOOT, CAN’T TALK except call out ‘Medic!”

1st HIT = Wound

  • Call ‘HIT’ or SCREAM OUT;  LIE DOWN; put on DEAD RAG.
  • You can call for ‘Medic’.  Stay on the ground!
  • BUDDY MUST TIE ON BANDAGE, WITHIN 5 MINUTES or BLEED-OUT (DEAD)
  • Can be ‘dragged’to cover – buddy must be holding web gear or arm.
  • Can be right back in the game once white bandage is ON and Dead Rag is OFF.
  • Must return to Medic to have him remove white bandage, or next Hit = DEAD.

BANDAGES MUST BE TIED AROUND LIMB, not just web gear, etc.    ONLY A MEDIC CAN UNTIE A BANDAGE.

How To Die:

  1. HIT WITH BANDAGE ON = DEAD (also called ’2nd Hit’)
  2. BLEED-OUT (No Bandage within 5 Minutes) = DEAD
  3. ARE WITHIN BLAST RADIUS OF ‘BANG’, ‘BEEP’ OR SMOKE

* Wounded will be wearing Dead Rag.  Buddy will NOT.  So, they’ll BOTH take fire.  Any wounded (with white bandage) who gets Hit = Dead.

DEAD

  • Dead must go to the CCP, wait 5 more minutes WITH MEDIC
  • When there is NO MEDIC, or when the CCP is too far or OVER-RUN, players can walk back to a FOB/Respawn point
  • Your team will have at least one place for respawn, called the Casualty Collection Point (CCP), or the Forward Operating Base (FOB)

MEDICS

  • ONLY A MEDIC CAN UNTIE A BANDAGE. Having your bandage removed by a medic allows you to fully ‘re-charge’.  Your next hit (with no white bandage on) is simply a wound after you have been ‘treated’ by the medic.
  • IT IS IN YOUR BEST INTEREST TO STAY CLOSE TO  AND PROTECT MEDICS.  Players in squads, close to a medic, can repsawn much faster than a ‘lone wolf’ could.

CASUALTY COLLECTION POINT / CCP

  • Must be established in a SECURE place, 100 feet minimum (out of range) to the rear of the fight.
  • Only a Medic can ‘establish’ the CCP.  He does this by specifying the location to the squad leader and the team.  It’s ideal to designate location before assault starts.
  • Best practice is to have your whole squad return to the CCP together to regroup and call for reinforcements.  Start a better assault instead of sending one lone guy at a time to die repeatedly.

FORWARD OPERATING BASE / FOB

  •  The consistent, fixed location for respawn
  • Teams will generally have all spare ammunition and  loaders here.
  • It can only be moved under special circumstances. * Command must be briefed about this
  • The FOB can be destroyed by the enemy.  In this case, only a LIVING MEDIC can create a CCP.  The FOB may be re-established somewhere else.

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